Difference between revisions of "Data file"

18 bytes added ,  14:22, 19 August 2012
→‎Master Files (*.esm) and Plugins (*.esp): Incorrect information on how a lot of existing mods are built.
imported>AmethystDeceiver
imported>David Brasher
(→‎Master Files (*.esm) and Plugins (*.esp): Incorrect information on how a lot of existing mods are built.)
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* A plug-in (ESP) file relies on information from a Master ESM file. Plug-ins CANNOT refer to information in another plug-in. They can only refer to data from a master file (though they can refer to ''multiple'' master files).
* A plug-in (ESP) file relies on information from a Master ESM file. Plug-ins CANNOT refer to information in another plug-in. They can only refer to data from a master file (though they can refer to ''multiple'' master files).


Note that not all game data is contained in the master and plugin files. Textures, meshes, sounds, videos, etc. are all part of the full game, and are stored separately in Archives (.bsa files).
Note that not all game data is contained in the master and plugin files. Textures, meshes, sounds, videos, etc. are all part of the full game, and are stored separately in Archives (.bsa files) or as loose files.


== Dependencies ==
== Dependencies ==