Difference between revisions of "Data file"

2,388 bytes added ,  15:00, 19 August 2012
There does not seem to be any documentation on orange boxes in Wrye Bash and how mod builders can prevent gamers from having them.
imported>David Brasher
(→‎Master Files (*.esm) and Plugins (*.esp): Incorrect information on how a lot of existing mods are built.)
imported>David Brasher
(There does not seem to be any documentation on orange boxes in Wrye Bash and how mod builders can prevent gamers from having them.)
Line 63: Line 63:
# Click "OK"
# Click "OK"
# After the plugin is finished loading, save the changes
# After the plugin is finished loading, save the changes
== Changing the Order of Master Files in the Master File List for a Plugin ==
If the master files a plug-in requires are in a different order than what its master list calls for, then problems can result.  The game can often compensate and still run the mods, but not always.  Some possible problems:
*In Wrye Bash, mods with this problem will display a orange box rather than a green one. 
*In-game, content may be overridden that was not intended to be, and the wrong mod may win a mod conflict. 
*For mod-builders, Wrye Bash will act in a rather erratic fashion and emit error message after error message to the point of slowing down and hindering work and even freezing up the program. 
*In some cases, Skyrim can fail to start, just like if there was a missing master.
To reorder the master list on a mod that is being built, a procedure like this one may be followed:
# Make a backup of the mod that is about to be edited.
# Launch the Creation kit and Wrye Bash.
# Navigate to File->Data.
# Select any required plugins as normal.
# Select the plugin from the list and read the list of parent masters on right.
# Select the master file or files that are in the wrong order and that you wish to temporarily remove for the purposes of rearranging.  Write them down or image capture them so that you will remember what was there and know how to rebuild the list.  Press Ctrl+Delete on one of the masters.
# If an error regarding the ID is received, select "Yes."
# Click "OK."
# Repeat until all the incorrectly ordered masters have been removed.
# Do not load up the mod or save or anything like that at this point.  Close the "Data" window to purge the soon-to-be-outdated data it displays.
# Go to Wrye Bash.
# Select the mod that is being edited and right click on it.
# Select "Add Master."
# Choose a master and add it.  If there are more masters to add, select "Add Master" again and repeat.
# When the master list is complete with all masters present and in the desired order, exit Wrye Bash and reopen it to refresh the data.  Verify that the orange boxes are gone and that the master list is right.  Make sure the load order has not been changed by Wrye Bash.
# Open File->Data in the CK.  Examine the master list of the file to be sure it is right.
# Esmify .esp masters in Wrye Bash if required and load up the plugin in the CK to inspect for damage or warpage. 


[[Category:Editor Reference]]
[[Category:Editor Reference]]