Difference between revisions of "EffectShader"
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→Membrane Shader
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The Membrane Shader is applied directly to the mesh of a target object. How the shader interacts with the mesh's base texture is determined in large part by the Source and Dest Blend Modes. | The Membrane Shader is applied directly to the mesh of a target object. How the shader interacts with the mesh's base texture is determined in large part by the Source and Dest Blend Modes. | ||
''Ignore Base Geometry Texture Alpha'' | |||
:: Check this box to ? | |||
''Affect Skin Only'' | ''Affect Skin Only'' | ||
:: Check this box to make the Membrane Shader only affect NPC's exposed skin. E.g. the effectSunDamage shader uses this. | :: Check this box to make the Membrane Shader only affect NPC's exposed skin and not any apparel that is being worn. E.g. the effectSunDamage shader uses this. | ||
'''Source and Dest Blend Mode''' | '''Source and Dest Blend Mode''' |