Difference between revisions of "EffectShader"

102 bytes added ,  15:06, 16 August 2013
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The Membrane Shader is applied directly to the mesh of a target object. How the shader interacts with the mesh's base texture is determined in large part by the Source and Dest Blend Modes.
The Membrane Shader is applied directly to the mesh of a target object. How the shader interacts with the mesh's base texture is determined in large part by the Source and Dest Blend Modes.
''Ignore Base Geometry Texture Alpha''
:: Check this box to ?


''Affect Skin Only''
''Affect Skin Only''
:: Check this box to make the Membrane Shader only affect NPC's exposed skin. E.g. the effectSunDamage shader uses this.
:: Check this box to make the Membrane Shader only affect NPC's exposed skin and not any apparel that is being worn. E.g. the effectSunDamage shader uses this.


'''Source and Dest Blend Mode'''
'''Source and Dest Blend Mode'''