Difference between revisions of "EffectShader"
→Fill / Texture Effect
imported>Danielleonyett |
imported>Danielleonyett |
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''Texture'' | ''Fill Texture'' | ||
:: Press the Edit button to add a texture instead of using a solid color. To remove an image file, press this button and cancel the dialogue window that appears. | :: Press the Edit button to add a texture instead of using a solid color. To remove an image file, press this button and cancel the dialogue window that appears. | ||
''Palette Texture'' | |||
'' | :: Press the Edit button to ? | ||
:: | |||
''Ignore Alpha'' | ''Ignore Alpha'' | ||
:: ? | :: Check this box to ? | ||
''Projected UVs'' | ''Projected UVs'' | ||
:: | :: Textures appear to be projected behind the membrane instead of sticking the textures onto the membrane. | ||
''Lighting'' | ''Lighting'' | ||
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''No Wpns'' | ''No Wpns'' | ||
:: | :: Checking this box makes it so the effects are not applied to weapons. | ||
''Grayscale To Palette - Color'' | ''Grayscale To Palette - Color'' | ||
:: Texture | :: Uses the colors from the Palette Texture. | ||
''Grayscale To Palette - Alpha'' | ''Grayscale To Palette - Alpha'' | ||
:: Texture alpha is ignored when this is off (Palette opaque) | :: Texture alpha is ignored when this is off (Palette opaque). | ||
''Color Key 1-3'' | |||
:: Only the level of white / black seems relevant when a texture has been selected. The color keys are ignored (true for all blend modes?) when no texture is selected. The scale represents intensity/brightness or in some cases the size/thickness of the effect. Time is given in seconds since the shader started. | |||
==== Edge Effect ==== | ==== Edge Effect ==== |