Difference between revisions of "EffectShader"

216 bytes added ,  15:18, 16 August 2013
imported>Danielleonyett
imported>Danielleonyett
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''Texture''
''Fill Texture''
:: Press the Edit button to add a texture instead of using a solid color. To remove an image file, press this button and cancel the dialogue window that appears.
:: Press the Edit button to add a texture instead of using a solid color. To remove an image file, press this button and cancel the dialogue window that appears.
 
''Palette Texture''
''Color Key 1-3''
:: Press the Edit button to ?
:: Only the level of white / black seems relevant when a texture has been selected. The color keys are ignored (true for all blend modes?) when no texture is selected. The scale represents intencity or the brightness. Time is given in seconds since the shader started.


''Ignore Alpha''
''Ignore Alpha''
:: ?
:: Check this box to ?


''Projected UVs''
''Projected UVs''
:: Mixes the Fill and Palette textures coloring the Fill texture with Palette.  
:: Textures appear to be projected behind the membrane instead of sticking the textures onto the membrane.


''Lighting''
''Lighting''
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''No Wpns''
''No Wpns''
:: ?
:: Checking this box makes it so the effects are not applied to weapons.


''Grayscale To Palette - Color''
''Grayscale To Palette - Color''
:: Texture is ignored when this is off.  
:: Uses the colors from the Palette Texture.  


''Grayscale To Palette - Alpha''
''Grayscale To Palette - Alpha''
:: Texture alpha is ignored when this is off (Palette opaque)
:: Texture alpha is ignored when this is off (Palette opaque).
 
''Color Key 1-3''
:: Only the level of white / black seems relevant when a texture has been selected. The color keys are ignored (true for all blend modes?) when no texture is selected. The scale represents intensity/brightness or in some cases the size/thickness of the effect. Time is given in seconds since the shader started.


==== Edge Effect ====
==== Edge Effect ====