Difference between revisions of "EffectShader"
m
→Edge Effect
imported>Danielleonyett |
imported>Danielleonyett m (→Edge Effect) |
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''Fall Off'' | ''Fall Off'' | ||
::This value represents the bias of the rim lighting. Higher values will cause the rim effect to fall off quicker, giving it a sharper outline. A value below one makes the edge (texture) more visible and it will appear "solid" if this value is set to 0. | ::This value represents the bias of the rim lighting. Higher values will cause the rim effect to fall off quicker, giving it a sharper outline. A value below one makes the edge (texture) more visible and it will appear "solid" if this value is set to 0. | ||
''Inverse'' | ''Inverse'' | ||
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''Color'' | ''Color'' | ||
:: The color of the | :: The color of the edge effect. | ||
==== Holes ==== | ==== Holes ==== |