Difference between revisions of "EffectShader"

31 bytes removed ,  15:20, 16 August 2013
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imported>Danielleonyett
imported>Danielleonyett
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''Fall Off''  
''Fall Off''  
::This value represents the bias of the rim lighting. Higher values will cause the rim effect to fall off quicker, giving it a sharper outline. A value below one makes the edge (texture) more visible and it will appear "solid" if this value is set to 0.  
::This value represents the bias of the rim lighting. Higher values will cause the rim effect to fall off quicker, giving it a sharper outline. A value below one makes the edge (texture) more visible and it will appear "solid" if this value is set to 0.
 


''Inverse''
''Inverse''
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''Color''
''Color''
:: The color of the fill effect if a texture is not selected.
:: The color of the edge effect.


==== Holes ====
==== Holes ====