Difference between revisions of "EffectShader"

399 bytes added ,  22:20, 17 August 2013
imported>Danielleonyett
imported>Danielleonyett
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Defaults to Equal To. If changed to Greater Than or Greater Than or Equal To, the membrane shader will be displayed on top of other geometry and will be visible through walls (unconfirmed).
Defaults to Equal To. If changed to Greater Than or Greater Than or Equal To, the membrane shader will be displayed on top of other geometry and will be visible through walls (unconfirmed).
''Equal To'' - (A pixel is drawn if its depth value is exactly equal to the corresponding value stored in the Z-Buffer)
''Greater Than'' - (A pixel is drawn if its depth value is greater (not equal) than the corresponding value stored in the Z-Buffer)
''Greater Than or Equal To'' - (A pixel is drawn if its depth value is greater than or equal to the corresponding value stored in the Z-Buffer)