Difference between revisions of "EffectShader"
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→Particle Shader
imported>DavidJCobb (→Membrane Shader: Z-Test produces no change when used in custom shaders or vanilla shaders (e.g. GhostEtherealFXShader), and its values don't line up with Particle Z-Test options, so I'm calling it. This setting is broken and worthless.) |
imported>DavidJCobb |
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== Particle Shader == | == Particle Shader == | ||
Use the Particle Shader section to create particles that will emit from the target object. | Use the Particle Shader section to create particles that will emit from the target object. These effects are limited to ObjectReferences that are also Actors; trying to emit particles from a piece of armor or another inanimate object will prove fruitless. | ||
These effects are limited to ObjectReferences that are also Actors. | |||
The method of particle alpha blending is determined by the Source and Dest Blend Modes. Refer to the Membrane Shader section. | |||
The method of particle alpha blending is determined by the Source and Dest Blend Modes. | |||
Refer to the Membrane Shader section. | |||
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