Difference between revisions of "EffectShader"

3 bytes removed ,  00:52, 30 April 2015
m
imported>DavidJCobb
(→‎Membrane Shader: Z-Test produces no change when used in custom shaders or vanilla shaders (e.g. GhostEtherealFXShader), and its values don't line up with Particle Z-Test options, so I'm calling it. This setting is broken and worthless.)
imported>DavidJCobb
Line 182: Line 182:


== Particle Shader ==
== Particle Shader ==
Use the Particle Shader section to create particles that will emit from the target object.
Use the Particle Shader section to create particles that will emit from the target object. These effects are limited to ObjectReferences that are also Actors; trying to emit particles from a piece of armor or another inanimate object will prove fruitless.
These effects are limited to ObjectReferences that are also Actors.  


Trying to emit particles from a piece of armor or another inanimate object will prove fruitless.
The method of particle alpha blending is determined by the Source and Dest Blend Modes. Refer to the Membrane Shader section.
 
The method of particle alpha blending is determined by the Source and Dest Blend Modes.
Refer to the Membrane Shader section.


{| class="wikitable"
{| class="wikitable"
Anonymous user