Difference between revisions of "EffectShader"

380 bytes added ,  23:50, 31 May 2017
Added a note. Remember to use these debugging tools, because they're literally the only ones we have...
imported>DavidJCobb
imported>DavidJCobb
(Added a note. Remember to use these debugging tools, because they're literally the only ones we have...)
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''Scale Out Time:'' The time it takes for the debris models to scale out (from End Scale to Start Scale).
''Scale Out Time:'' The time it takes for the debris models to scale out (from End Scale to Start Scale).
== Notes ==
* Remember that your shaders are (generally) triggered by spells; those spells can have unintuitive effects on how the shader behaves, breaking the behavior of the various fade options. It's best to test your EffectShaders independently by using the ''PlayMagicShader'' and ''StopMagicShader'' console commands; both run on an actor and take the form ID of a shader.


[[Category:Object Classes]]
[[Category:Object Classes]]
[[Category:Special Effect]]
[[Category:Special Effect]]
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