Difference between revisions of "Effect Item"

275 bytes added ,  02:21, 2 June 2017
→‎Notes: some weird optimizations on concentration spells; I really don't get why they're needed, and they're definitely really difficult to work around
imported>DavidJCobb
(→‎Effect Item Dialog: verified experimentally: made a conc-aimed spell that checks GetLightLevel; used FW to change lighting, verified with GLL; spell behavior did not change mid-cast)
imported>DavidJCobb
(→‎Notes: some weird optimizations on concentration spells; I really don't get why they're needed, and they're definitely really difficult to work around)
Line 15: Line 15:
== Notes ==
== Notes ==
* Conditions are usually checked every second of gameplay. However, concentration spells only appear to check their effects' conditions once, when the spell is first cast.
* Conditions are usually checked every second of gameplay. However, concentration spells only appear to check their effects' conditions once, when the spell is first cast.
** Consider the case of two cloak effects that both trigger the same concentration spell. If an actor makes an uninterrupted switch from using one cloak effect to using the other, the concentration spell will only check its conditions once (at the start of the first cloak).


{{Languages|Effect Item}}
{{Languages|Effect Item}}
[[Category:Magic]]
[[Category:Magic]]
Anonymous user