Difference between revisions of "Effect Item"

123 bytes added ,  04:32, 2 June 2017
imported>DavidJCobb
(→‎Notes: Further information on concentration spells and conditions.)
imported>DavidJCobb
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** Additionally, consider the case of two cloak effects that both trigger the same concentration spell. If an actor makes an uninterrupted switch from using one cloak effect to using the other, the concentration spell will only check its conditions once (at the start of the first cloak). The implication here is that you cannot force (or fake) condition re-checking by alternating between two identical cloaks sharing the same concentration spell.
** Additionally, consider the case of two cloak effects that both trigger the same concentration spell. If an actor makes an uninterrupted switch from using one cloak effect to using the other, the concentration spell will only check its conditions once (at the start of the first cloak). The implication here is that you cannot force (or fake) condition re-checking by alternating between two identical cloaks sharing the same concentration spell.
** However, it ''appears'' that a concentration spell's magic effects are individually reapplied every second, at least when the concentration spell is triggered by a cloak effect. Conditions effectively work backwards in this case: the magic effect conditions run once per second, while the spell conditions run at cast start.
** However, it ''appears'' that a concentration spell's magic effects are individually reapplied every second, at least when the concentration spell is triggered by a cloak effect. Conditions effectively work backwards in this case: the magic effect conditions run once per second, while the spell conditions run at cast start.
*** Note that while the effects are reapplied every second, their shaders are not. Flags like FX Persist are still needed.


{{Languages|Effect Item}}
{{Languages|Effect Item}}
[[Category:Magic]]
[[Category:Magic]]
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