Difference between revisions of "EnableAI - Actor"

598 bytes added ,  00:13, 7 July 2019
m
added IsAIEnabled - Actor to →‎See Also
imported>Jlundin
(New page: Category:Scripting Category:Papyrus '''Member of:''' Actor Script Enables or disables this actor's AI. == Syntax == <source lang="papyrus"> Function EnableAI(bool abEnable = ...)
 
imported>Monsto
m (added IsAIEnabled - Actor to →‎See Also)
 
(3 intermediate revisions by 3 users not shown)
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GoodActor.EnableAI()
GoodActor.EnableAI()
</source>
</source>
== Notes ==
* Disabling an actor's AI will also disable its havok processing.  As a result, moving an actor whose AI is disabled can result in the actor hovering in the air above the target destination.  When the AI is enabled, the actor will settle/fall to the ground.
* If an actor is moved while its AI is disabled, the actor's collision will move, but its visible character model will remain in the old position. Once AI is enabled, the character model will move to the proper location, though the actor (both collision and model) may also try to snap to the navmesh.


== See Also ==
== See Also ==
*[[Actor Script]]
*[[Actor Script]]
*[[IsAIEnabled - Actor]]
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