EnableAI - Actor

Revision as of 20:03, 4 July 2015 by imported>Bug64 (Noted connection between AI and Havok)

Member of: Actor Script

Enables or disables this actor's AI.

Syntax

Function EnableAI(bool abEnable = true) native

Parameters

  • abEnable: Whether to enable or disable the AI.
    • Default: True

Return Value

None.

Examples

; Turn off evil AI
EvilActor.EnableAI(false)


; Turn on good guy's AI
GoodActor.EnableAI()

Notes

  • Disabling an actor's AI will also disable its havok processing. As a result, moving an actor whose AI is disabled can result in the actor hovering in the air above the target destination. When the AI is enabled, the actor will settle/fall to the ground.

See Also