EndDeferredKill - Actor

Member of: Actor Script (Requires 1.6)

Removes the actor from a Deferred Kill state. If the actor's health went below zero or the actor was killed for any other reason while in the Deferred Kill state, the actor will die when this is called. Call this after first calling StartDeferredKill.

SyntaxEdit

Function EndDeferredKill() native

ParametersEdit

None.

Return ValueEdit

None.

ExamplesEdit

; Force the player out of a Deferred Kill state
Game.GetPlayer().EndDeferredKill()


NotesEdit

To bypass this function killing the player, you have to set the actor to essential, with a bleedout override checked and set to 0. Source

See AlsoEdit