Difference between revisions of "EquipSpell - Actor"

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imported>Rhavlovick
m (1 revision: Clobber re-import by Henning)
 
imported>JustinOther
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Bob.EquipSpell(WerewolfChange, 2)
Bob.EquipSpell(WerewolfChange, 2)
</source>
</source>
== Notes ==
*If the calling actor does not have akSpell, it will be given to them.
<source lang="papyrus">Game.GetPlayer().EquipSpell(BoundBow, 1) ; Gives BoundBow to player unless they've already got it</source>


== See Also ==
== See Also ==

Revision as of 10:08, 7 April 2012

Member of: Actor Script

Forces the actor to equip the specified spell in the specified source.

Syntax

Function EquipSpell(Spell akSpell, int aiSource) native

Parameters

  • akSpell: The spell to force the actor to equip.
  • aiSource: The source to equip the spell into.
    • One of the following values is acceptable:
      • 0: Left hand
      • 1: Right hand
      • 2: Voice (use this for Powers)
    • aiSource is required, but it will be overridden by the Spell's Equip Slot if it is set to anything other than BothHands in the editor.

Return Value

None.

Examples

; Forces bob to equip ward into his right hand
Bob.EquipSpell(WardProperty, 1)


; Equip the Beast Form power. Note that WerewolfChange's Equip Slot must be set to Voice.
Bob.EquipSpell(WerewolfChange, 2)

Notes

  • If the calling actor does not have akSpell, it will be given to them.
Game.GetPlayer().EquipSpell(BoundBow, 1) ; Gives BoundBow to player unless they've already got it

See Also