Difference between revisions of "EvaluatePackage - Actor"

646 bytes added ,  09:22, 27 September 2014
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imported>Perdev
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imported>Terra Nova2
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[[Category:Latent Functions]]
[[Category:Scripting]]
[[Category:Scripting]]
[[Category:Papyrus]]
[[Category:Papyrus]]
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Bob.EvaluatePackage()
Bob.EvaluatePackage()
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== Notes ==
* This function can bring about undesired results with travel packages.
** For example, if you have a travel package with them going to whiterun, the package will run as expected.
** If however you call EvaluatePackage for when conditions for a different package is met to travel to say, Windhelm, the previous package will continue to run for a random amount of time.
** Should the previous package run to the point where it reaches its destination, thus ending the package, '''after''' EvaluatePackage() was called, '''the next package will not process.'''
** More testing as this may be an issue when used with [[SetPlayerAIDriven - Game|SetPlayerAIDriven]].


== See Also ==
== See Also ==
*[[Actor Script]]
*[[Actor Script]]
*[[GetCurrentPackage - Actor]]
*[[GetCurrentPackage - Actor]]
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