Difference between revisions of "Fallout 4 Simple Fetch Quest Tutorial Chapter 4: Creating a Test Room via Copying"
imported>Ravelabenergy (Created page with " =Start up the GECK by running the Bethesda.Net Launcher and Open up your Mod (as in Tutorial 3)= What we’re going to do is copy and modify an existing room =Double-Click...") |
imported>Ravelabenergy |
||
Line 3: | Line 3: | ||
What we’re going to do is copy and modify an existing room | What we’re going to do is copy and modify an existing room | ||
File:Picture3-6.png | |||
=Double-Click BoSHoldingCell in the Cell View window, and Zoom-Out using the Mouse Scroll Wheel= | =Double-Click BoSHoldingCell in the Cell View window, and Zoom-Out using the Mouse Scroll Wheel= | ||
Line 9: | Line 11: | ||
Of course, later on you can modify more complex spaces, but learn the basics first. | Of course, later on you can modify more complex spaces, but learn the basics first. | ||
File:Picture4-2.png | |||
=Right-Click over BoSHoldingCell= | =Right-Click over BoSHoldingCell= | ||
File:Picture4-3.png | |||
=Click Duplicate Cell in the pop-up menu= | =Click Duplicate Cell in the pop-up menu= | ||
Line 17: | Line 23: | ||
Let’s change the name to something better | Let’s change the name to something better | ||
File:Picture4-4.png | |||
=Click once on the duplicate cell’s name, then Click again= | =Click once on the duplicate cell’s name, then Click again= | ||
This will allow you to change the name | This will allow you to change the name | ||
File:Picture4-5.png | |||
=Change the name to BosHoldingCellTut= | =Change the name to BosHoldingCellTut= | ||
Line 27: | Line 37: | ||
You might also want to zoom out using the scroll wheel, just to make sure you copied the right room. | You might also want to zoom out using the scroll wheel, just to make sure you copied the right room. | ||
File:Picture4-6.png | |||
=Menu-Select File > Save= | =Menu-Select File > Save= | ||
Line 33: | Line 45: | ||
Now let’s test our mod by placing our avatar in the room | Now let’s test our mod by placing our avatar in the room | ||
File:Picture4-7.png | |||
=Run Fallout 4= | =Run Fallout 4= | ||
DON’T CLOSE YOUR GECK, otherwise you’ll have to reload everything after you’re finished testing. Instead, just minimize the GECK, so you can click on your Fallout 4 icon. | DON’T CLOSE YOUR GECK, otherwise you’ll have to reload everything after you’re finished testing. Instead, just minimize the GECK, so you can click on your Fallout 4 icon. | ||
File:Picture4-8.png | |||
=Click PLAY then Press any button to start= | =Click PLAY then Press any button to start= | ||
File:Picture4-9.png | |||
=Select CONTINUE and (A) Confirm= | =Select CONTINUE and (A) Confirm= | ||
Line 47: | Line 65: | ||
Let’s switch to BosHoldingCellTut (the tutorial version) | Let’s switch to BosHoldingCellTut (the tutorial version) | ||
File:Picture4-10.png | |||
=Type `coc BoSHoldingCellTut= | =Type `coc BoSHoldingCellTut= | ||
The backquote (`) puts you in command mode. coc is the command to teleport to a new cell. Cells are rooms, town, and other spaces in Fallout 4. I’m told it’s short for Center on Cell. It takes as an argument a cell name, in our case BoSHoldingCellTut | The backquote (`) puts you in command mode. coc is the command to teleport to a new cell. Cells are rooms, town, and other spaces in Fallout 4. I’m told it’s short for Center on Cell. It takes as an argument a cell name, in our case BoSHoldingCellTut | ||
File:Picture4-11.png | |||
=Type Enter= | =Type Enter= | ||
You’re now in your copy of the BoSHoldingCell, aka BosHoldingCellTut | You’re now in your copy of the BoSHoldingCell, aka BosHoldingCellTut | ||
File:Picture4-12.png | |||
=Bring Up the QUICKSAVE menu (shown). Select QUICKSAVE then QUIT out of Fallout 4 (not shown)= | =Bring Up the QUICKSAVE menu (shown). Select QUICKSAVE then QUIT out of Fallout 4 (not shown)= | ||
Line 63: | Line 87: | ||
In the next tutorial, we’ll populate that room with objects. | In the next tutorial, we’ll populate that room with objects. | ||
File:Picture4-13.png |
Revision as of 14:49, 3 April 2017
Start up the GECK by running the Bethesda.Net Launcher and Open up your Mod (as in Tutorial 3)
What we’re going to do is copy and modify an existing room
File:Picture3-6.png
Double-Click BoSHoldingCell in the Cell View window, and Zoom-Out using the Mouse Scroll Wheel
We’re using the Brotherhood of Steel holding cell because it’s just a simple room with 4 walls, and that’s perfect for experimenting with adding objects and quests.
Of course, later on you can modify more complex spaces, but learn the basics first.
File:Picture4-2.png
Right-Click over BoSHoldingCell
File:Picture4-3.png
Congratulations, you’ve just made a copy of BoSHoldingCell. Whenever you duplicate a cell, it places the new cell underneath the copied cell and appends COPY0000, e.g., BosHoldingCellCOPY0000
Let’s change the name to something better
File:Picture4-4.png
Click once on the duplicate cell’s name, then Click again
This will allow you to change the name
File:Picture4-5.png
Change the name to BosHoldingCellTut
“Tut” for tutorial
You might also want to zoom out using the scroll wheel, just to make sure you copied the right room.
File:Picture4-6.png
Menu-Select File > Save
It’s very important to save, anytime you make a change to your mod file, like duplicating a cell. Get in the habit of saving often.
Now let’s test our mod by placing our avatar in the room
File:Picture4-7.png
Run Fallout 4
DON’T CLOSE YOUR GECK, otherwise you’ll have to reload everything after you’re finished testing. Instead, just minimize the GECK, so you can click on your Fallout 4 icon.
File:Picture4-8.png
Click PLAY then Press any button to start
File:Picture4-9.png
Select CONTINUE and (A) Confirm
Note you don’t have to go to the MOD menu to load your MOD as you did in a previous tutorial.
Your screen my look different from mine, depending on where you left off in your game. I’m actually in the original BoSHoldingCell
Let’s switch to BosHoldingCellTut (the tutorial version)
File:Picture4-10.png
Type `coc BoSHoldingCellTut
The backquote (`) puts you in command mode. coc is the command to teleport to a new cell. Cells are rooms, town, and other spaces in Fallout 4. I’m told it’s short for Center on Cell. It takes as an argument a cell name, in our case BoSHoldingCellTut
File:Picture4-11.png
Type Enter
You’re now in your copy of the BoSHoldingCell, aka BosHoldingCellTut
File:Picture4-12.png
I usually just QUICKSAVE once, after I’ve teleported into the room. Afterwards, I just QUIT because I’m testing out mods and I don’t want my actions saves.
Okay you’re done with creating your own room and teleporting into that room.
In the next tutorial, we’ll populate that room with objects.
File:Picture4-13.png