Difference between revisions of "Fallout 4 Simple Fetch Quest Tutorial Chapter 6: Creating Dialog"

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[[Category:New Users]]
[[Category:New Users]]
{{Tutorial Index
{{Tutorial Index
|series=Fallout4 Scripting Quest Tutorial
|series=Fallout 4 Scripting Quest Tutorial
|chapter=6: Creating Dialog
|chapter=6: Creating Dialog
|Prev=Fallout_4_Simple_Fetch_Quest_Tutorial_Chapter_5:_Creating_an_NPC
|Prev=Fallout_4_Simple_Fetch_Quest_Tutorial_Chapter_5:_Creating_an_NPC
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}}
}}


'''Note: This tutorial uses an Action-Reaction System.'''
'''Note: This tutorial is written in Action-Reaction style''' — Headers are the '''action''' you have to do, and the pictures that follow depict the '''reaction''' (or result) of the Creation Kit.


=Start up the GECK by running the Bethesda.Net Launcher and Open up your Mod (as in Tutorial 3)=
=Start up the GECK by running the Bethesda.Net Launcher and Open up your Mod (as in Tutorial 3)=
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Click on the Quest Aliases tab
Click on the Quest Aliases tab


Any NPC or item that can have a quest marker should be added hear. That means AshSkow!  
Any NPC or item that can have a quest marker should be added here. That means AshSkow!  


[[image:Picture6-7.png]]
[[image:Picture6-7.png]]
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In the next tutorial we’ll do code.
In the next tutorial we’ll do code.


[image:Picture6-64.png]]
[[image:Picture6-64.png]]