Difference between revisions of "FastTravel - Game"

137 bytes added ,  08:29, 14 November 2020
no edit summary
imported>DavidJCobb
m (→‎Notes: typo)
imported>Thingy Person
 
Line 24: Line 24:
== Notes ==
== Notes ==
*Scripted fast-travel does not save the player's game.
*Scripted fast-travel does not save the player's game.
*If akDestination is a map marker with a fast travel marker set up via linked reference, this function will use that fast travel marker.
*In some cases, a loading screen will play but the player will stay on the same spot.
*In some cases, a loading screen will play but the player will stay on the same spot.
*This function doesn't always work as intended. An alternative is using [[MoveTo - ObjectReference]]. Due note however that MoveTo does not advance time.
*This function doesn't always work as intended. An alternative is using [[MoveTo - ObjectReference]]. Due note however that MoveTo does not advance time.