Difference between revisions of "File Menu"

1,361 bytes added ,  20:53, 9 March 2012
imported>David Brasher
(Undo revision 29767 by David Brasher (talk))
imported>David Brasher
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== '''Create Archive''' ==
== '''Create Archive''' ==
The Creation Kit includes a rudimentary tool for gathering raw data files (textures, meshes, scripts, sounds, etc.) and bundling them into an archive. When this option is selected from the main menu, the Archive Browser dialog will appear; if there are any data files that are not currently in an existing archive but are used by objects you've changed in your plugin, they will appear in the list. Other files can be added to the list (for example, files that you've changed but that have the same name as those in an archive). The "Pack Files" button will then create an archive; unless you're in the process of creating a complete bundle to upload to Steam, you will be prompted for the name of your new .BSA.
The Creation Kit includes a rudimentary tool for gathering raw data files (textures, meshes, scripts, sounds, etc.) and bundling them into an archive. When this option is selected from the main menu, the Archive Browser dialog will appear.  If there are any data files that are not currently in an existing archive but are used by objects you've changed in your plugin, they might appear in the list. Other files can be added to the list (for example, files that you've changed but that have the same name as those in an archive.)  
 
You should not expect that all of the external files that your mod needs in order to function right will be automatically gathered. The system is known to miss lots of sounds and a fair number of scripts when gathering up files to package.  Read the list of gathered files closely and think about what your mod does.  Think about what the list should actually look like compared to what it does look like.  Make a plan for how to fix the file list.  You can both add files and remove them. 
 
In order to add files, you need to go to the very ends of the branches in your directory tree in your Skyrim\Data folder and select those files to drag and drop onto the window.  For example, you may drag and drop a sound file named AAMyQuest_AAMyTopic_00001D95_1.wav into the archive window but you may not drag and drop the "FemaleSultry" folder which contains it.  The correct and complete path will be automatically entered.  (Example:  Sound\Voice\MyMod.esp\FemaleSultry\AAMyQuest_AAMyTopic_00001D95_1.wav.)  So you may need to visit the insides of lots of different folders to get the job done. 
 
To remove files from the window, you highlight them and tap the "Delete" key on your keyboard. 
 
After you are sure you have manually gathered up all the files your mod needs in order to work right on a computer besides your own, you can package the file.  Click the "Pack Files" button to create an archive.  Unless you're in the process of creating a complete bundle to upload to Steam, you will be prompted for the name of your new .BSA.


== '''Upload Plugin and Archive to Steam''' ==
== '''Upload Plugin and Archive to Steam''' ==