Difference between revisions of "FindClosestActor - Game"
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imported>Rhavlovick m (1 revision: Clobber re-import by Henning) |
imported>Cipscis (Added note about this function being able to return the player) |
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Actor closest = Game.FindClosestActor(0.0, 0.0, 0.0, 5.0) | Actor closest = Game.FindClosestActor(0.0, 0.0, 0.0, 5.0) | ||
</source> | </source> | ||
== Notes == | |||
* The player is an actor, so this function can return the player if they are the closest actor to the passed coordinates. | |||
== See Also == | == See Also == |
Latest revision as of 18:00, 19 February 2012
Member of: Game Script
Finds the closest actor within a given radius of a location.
Syntax[edit | edit source]
Actor Function FindClosestActor(float afX, float afY, float afZ, float afRadius) native global
Parameters[edit | edit source]
- afX: center of the search, X component
- afY: center of the search, Y component
- afZ: center of the search, Z component
- afRadius: Maximum distance from center to look for an actor
Return Value[edit | edit source]
The closest actor found, none if none.
Examples[edit | edit source]
; Find the closest actor to 0,0,0, limiting the search to 5 units
Actor closest = Game.FindClosestActor(0.0, 0.0, 0.0, 5.0)
Notes[edit | edit source]
- The player is an actor, so this function can return the player if they are the closest actor to the passed coordinates.