Difference between revisions of "Fire - Weapon"

557 bytes added ,  01:42, 5 April 2012
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imported>Jlundin
 
imported>Fg109
 
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Bow.Fire(Box, PoisonArrows)
Bow.Fire(Box, PoisonArrows)
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== Notes ==
*If akSource is not equipped with any ammo, and akAmmo is none, nothing happens.
*If akSource is not equipped with any ammo, and akAmmo is not none, then akSource will fire akAmmo, without depleting any ammo reserves (infinite ammo).
*If akSource is equipped with ammo, and akAmmo is a different ammo, then akSource will fire akAmmo, while depleting the current supply of equipped ammo.
*If akSource is not equipped with a weapon normally capable of firing, then the weapon's model becomes invisible (model is unloaded) until it is unequipped.


== See Also ==
== See Also ==
*[[Weapon Script]]
*[[Weapon Script]]
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