Difference between revisions of "ForceActorValue - Actor"
Jump to navigation
Jump to search
imported>Jlundin (→Syntax) |
imported>JustinOther m (→Examples: Floatified afNewValue) |
||
Line 21: | Line 21: | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
; Force the player's health to 50 | ; Force the player's health to 50 | ||
Game.GetPlayer().ForceActorValue("health", 50) | Game.GetPlayer().ForceActorValue("health", 50.0) | ||
</source> | </source> | ||
<br/> | <br/> | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
; Force Jake's health to 10 | ; Force Jake's health to 10 | ||
Jake.ForceAV("Health", 10) | Jake.ForceAV("Health", 10.0) | ||
</source> | </source> | ||
Revision as of 14:05, 8 October 2012
Member of: Actor Script
Forces the specified actor value to the passed-in value.
Syntax
Function ForceActorValue(string asValueName, float afNewValue) native
Function ForceAV(string asValueName, float afNewValue)
Parameters
- asValueName: The name of the actor value to force. Actor Value List
- afNewValue: The new value to force the actor value to.
Return Value
None.
Examples
; Force the player's health to 50
Game.GetPlayer().ForceActorValue("health", 50.0)
; Force Jake's health to 10
Jake.ForceAV("Health", 10.0)