Difference between revisions of "ForceActorValue - Actor"

From the CreationKit Wiki
Jump to navigation Jump to search
imported>Selyb
m (Added a note.)
imported>Thingy Person
Line 9: Line 9:
Function ForceActorValue(string asValueName, float afNewValue) native
Function ForceActorValue(string asValueName, float afNewValue) native
Function ForceAV(string asValueName, float afNewValue)
Function ForceAV(string asValueName, float afNewValue)
  ForceActorValue(asValueName, afNewValue)
EndFunction
</source>
</source>



Revision as of 17:52, 29 June 2013

Member of: Actor Script

Forces the specified actor value to the passed-in value.

Syntax

Function ForceActorValue(string asValueName, float afNewValue) native
Function ForceAV(string asValueName, float afNewValue)
  ForceActorValue(asValueName, afNewValue)
EndFunction

Parameters

  • asValueName: The name of the actor value to force. Actor Value List
  • afNewValue: The new value to force the actor value to.

Return Value

None.

Examples

; Force the player's health to 50
Game.GetPlayer().ForceActorValue("health", 50.0)


; Force Jake's health to 10
Jake.ForceAV("Health", 10.0)

Notes

  • This function modifies the current value as opposed to the base value. To set the base value see SetActorValue - Actor

See Also