Difference between revisions of "GetAngleX - ObjectReference"

502 bytes added ,  16:45, 4 December 2013
m
→‎Notes: Added notes about NPC head-tracking and Player's angle restrictions while mounted.
imported>Chesko
(The note about actors not being able to rotate about the X axis is incorrect; this should refer to the Y axis instead.)
imported>Verteiron
m (→‎Notes: Added notes about NPC head-tracking and Player's angle restrictions while mounted.)
 
Line 24: Line 24:


* The X angle for Actors is a value from -90 to 90.
* The X angle for Actors is a value from -90 to 90.
* The X angle for Actors capable of head-tracking generally follows their gaze: below zero is looking up, above zero is looking down.
* The X angle for the Player matches the camera's angle in first person mode, but follows gaze (like NPCs) in third person mode.
* While mounted, the Player's X angle is clamped to a value between -25 and 40, determined by the the camera's Z position.
* While mounted, the Player's mount will have an X angle between -90 and 90, determined by the camera's Z position.


== See Also ==
== See Also ==
Anonymous user