Difference between revisions of "GetAngleY - ObjectReference"

From the CreationKit Wiki
Jump to navigation Jump to search
imported>Jlundin
 
imported>Dragoonwraith
(→‎Notes: porting from GetAngle)
Line 20: Line 20:
Debug.Trace("We are rotated " + GetAngleY() + " degrees around the Y axis")
Debug.Trace("We are rotated " + GetAngleY() + " degrees around the Y axis")
</source>
</source>
== Notes ==
* The X angle is a value (theorically) from -90 to 90.  For the player, at least, however, the true in-game range is -89 to 89, with -89 if the player is looking above himself, and 89 if player is looking at his feet. Note that the player actually ''is'' looking 89 degrees above or below horizontal — you cannot look exactly up or exactly down in game.


== See Also ==
== See Also ==

Revision as of 12:53, 23 January 2012

Member of: ObjectReference Script

Gets this object's rotation around the y axis.

Syntax

float Function GetAngleY() native

Parameters

None.

Return Value

This object's rotation around the y axis, in degrees.

Examples

Debug.Trace("We are rotated " + GetAngleY() + " degrees around the Y axis")

Notes

  • The X angle is a value (theorically) from -90 to 90. For the player, at least, however, the true in-game range is -89 to 89, with -89 if the player is looking above himself, and 89 if player is looking at his feet. Note that the player actually is looking 89 degrees above or below horizontal — you cannot look exactly up or exactly down in game.

See Also