Difference between revisions of "GetAngleY - ObjectReference"

169 bytes added ,  11:56, 8 September 2012
Added note from GetAngleX page, because it actually applies to the Y axis instead. Everything in the Notes should be sorted out now.
imported>Jlundin
 
imported>Chesko
(Added note from GetAngleX page, because it actually applies to the Y axis instead. Everything in the Notes should be sorted out now.)
 
(4 intermediate revisions by 2 users not shown)
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Debug.Trace("We are rotated " + GetAngleY() + " degrees around the Y axis")
Debug.Trace("We are rotated " + GetAngleY() + " degrees around the Y axis")
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== Notes ==
* Actors, including the player, generally cannot rotate about the Y axis, and will therefore almost always return 0.


== See Also ==
== See Also ==
*[[ObjectReference Script]]
 
*[[GetAngleX - ObjectReference]]
* [[ObjectReference Script]]
*[[GetAngleZ - ObjectReference]]
* [[GetAngleX - ObjectReference]]
*[[GetHeadingAngle - ObjectReference]]
* [[GetAngleZ - ObjectReference]]
*[[SetAngle - ObjectReference]]
* [[GetHeadingAngle - ObjectReference]]
* [[SetAngle - ObjectReference]]
* [[GetAngle]] Console Function
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