Difference between revisions of "GetAngleY - ObjectReference"
Added note from GetAngleX page, because it actually applies to the Y axis instead. Everything in the Notes should be sorted out now.
imported>Jlundin |
imported>Chesko (Added note from GetAngleX page, because it actually applies to the Y axis instead. Everything in the Notes should be sorted out now.) |
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Debug.Trace("We are rotated " + GetAngleY() + " degrees around the Y axis") | Debug.Trace("We are rotated " + GetAngleY() + " degrees around the Y axis") | ||
</source> | </source> | ||
== Notes == | |||
* Actors, including the player, generally cannot rotate about the Y axis, and will therefore almost always return 0. | |||
== See Also == | == See Also == | ||
*[[ObjectReference Script]] | |||
*[[GetAngleX - ObjectReference]] | * [[ObjectReference Script]] | ||
*[[GetAngleZ - ObjectReference]] | * [[GetAngleX - ObjectReference]] | ||
*[[GetHeadingAngle - ObjectReference]] | * [[GetAngleZ - ObjectReference]] | ||
*[[SetAngle - ObjectReference]] | * [[GetHeadingAngle - ObjectReference]] | ||
* [[SetAngle - ObjectReference]] | |||
* [[GetAngle]] Console Function |