Difference between revisions of "GetAngleY - ObjectReference"

201 bytes removed ,  11:56, 8 September 2012
Added note from GetAngleX page, because it actually applies to the Y axis instead. Everything in the Notes should be sorted out now.
imported>Dragoonwraith
(→‎Notes: porting from GetAngle)
imported>Chesko
(Added note from GetAngleX page, because it actually applies to the Y axis instead. Everything in the Notes should be sorted out now.)
 
(3 intermediate revisions by 2 users not shown)
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== Notes ==
== Notes ==


* The X angle is a value (theorically) from -90 to 90.  For the player, at least, however, the true in-game range is -89 to 89, with -89 if the player is looking above himself, and 89 if player is looking at his feet. Note that the player actually ''is'' looking 89 degrees above or below horizontal — you cannot look exactly up or exactly down in game.
* Actors, including the player, generally cannot rotate about the Y axis, and will therefore almost always return 0.


== See Also ==
== See Also ==
*[[ObjectReference Script]]
 
*[[GetAngleX - ObjectReference]]
* [[ObjectReference Script]]
*[[GetAngleZ - ObjectReference]]
* [[GetAngleX - ObjectReference]]
*[[GetHeadingAngle - ObjectReference]]
* [[GetAngleZ - ObjectReference]]
*[[SetAngle - ObjectReference]]
* [[GetHeadingAngle - ObjectReference]]
* [[SetAngle - ObjectReference]]
* [[GetAngle]] Console Function
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