Difference between revisions of "GetAnimationVariableFloat - ObjectReference"

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== Examples ==
== Examples ==
<source lang="papyrus">
<source lang="papyrus">
Debug.Trace("Current movement speed: " + GetAnimationVariableFloat("Speed"))
Debug.Trace("Current movement speed: " + Game.GetPlayer().GetAnimationVariableFloat("Speed"))
</source>
</source>


== Notes ==
== Notes ==
*A full list of variables can be found here : [http://www.creationkit.com/List_of_Animation_Variables List of Animation Variables.]
*A full list of variables can be found here : [http://www.creationkit.com/index.php?title=List_of_Animation_Variables List of Animation Variables.]


*External discussion thread is available [http://forums.bethsoft.com/topic/1360112-full-dump-of-all-animation-variables/ here.]
*External discussion thread is available [http://forums.bethsoft.com/topic/1360112-full-dump-of-all-animation-variables/ here.]
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