GetDead
Revision as of 11:07, 21 November 2011 by imported>SJML Bot (Bot creating condition functions pages.)
Syntax:
[ActorID.]GetDead
Example:
BossGoblin.GetDead
Returns 1 if the object reference is dead.
Notes[edit | edit source]
- This is more accurate than checking the actor's health because there are circumstances when the actor can die without losing all of their health (such as through KillActor).
- It will also return a correct result for a respawning reference (ie a guard) returning 1 if the reference is currently dead, and 0 when the reference respawns later.