GetDetected

Returns 1 if the "TARGET" actor is detected by the actor chosen as the "Run On" reference.

ExampleEdit

Used in Story Manager's Kill Actor event, the following condition function would check if the player was undetected by the actor they killed.

 


NotesEdit

  • The condition function does not relate to sneaking. Whether sneaking or not, the target actor can be undetected.
  • This function does not account for whether the actor can actually see the target. It might return 1 even if there is a building between the "Run On" reference and the target. To account for that, it may be necessary to use GetLineOfSight.

See AlsoEdit