GetDialogueTarget - Actor

Revision as of 22:08, 9 February 2013 by imported>Zartar (→‎Notes)
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Member of: Actor Script

Obtains the actor this actor is currently in dialogue with.

SyntaxEdit

Actor Function GetDialogueTarget() native

ParametersEdit

None.

Return ValueEdit

The actor this actor is currently in dialogue with (if any).

ExamplesEdit

; Print a message if Bob is in dialogue with the player
if (Bob.GetDialogueTarget() == Game.GetPlayer())
  Debug.Trace("Bob is in dialogue with the player!")
endIf

NotesEdit

Using this function on the player always returns none. To work around this, see the discussion page.

See AlsoEdit