Difference between revisions of "GetEquippedItemType - Actor"

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imported>Mitchalek
m (Updated: Two-handed axe/mace)
imported>Templar-von-Midgard
m (Added that 12 is crossbow!)
Line 30: Line 30:
*10: Shield
*10: Shield
*11: Torch
*11: Torch
*12: Crossbow


== Examples ==
== Examples ==

Revision as of 13:12, 7 November 2012

Member of: Actor Script

Gets the type of item the actor currently has equipped in the specified hand.

Syntax

int Function GetEquippedItemType(int aiHand) native

Parameters

  • aiHand: The hand to get the type from.
    • One of the following values is acceptable:
      • 0: Left hand
      • 1: Right hand

Return Value

The type of item equipped in the specified hand, which is one of the following values:

  • 0: Nothing (Hand to hand)
  • 1: One-handed sword
  • 2: One-handed dagger
  • 3: One-handed axe
  • 4: One-handed mace
  • 5: Two-handed sword
  • 6: Two-handed axe/mace
  • 7: Bow
  • 8: Staff
  • 9: Magic spell
  • 10: Shield
  • 11: Torch
  • 12: Crossbow

Examples

; Does Bob have a bow in his left hand?
if (Bob.GetEquippedItemType(0) == 7) ; 7 is a bow
  Debug.Trace("Bob has a bow in his left hand")
endIf

See Also