GetEquippedShout - Actor

Member of: Actor Script

Gets the actor's currently equipped shout.

SyntaxEdit

Shout Function GetEquippedShout() native

ParametersEdit

None.

Return ValueEdit

The Shout the actor currently has equipped.

ExamplesEdit

; Does the player have the dragon breath shout equipped?
if (Game.GetPlayer().GetEquippedShout() == DragonBreathShoutProperty)
  Debug.Trace("Player has dragon breath equipped")
endIf

See AlsoEdit