GetEquippedShout - Actor

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Revision as of 16:26, 18 October 2011 by imported>Rhavlovick (1 revision: Clobber re-import by Henning)
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Member of: Actor Script

Gets the actor's currently equipped shout.

Syntax[edit | edit source]

Shout Function GetEquippedShout() native

Parameters[edit | edit source]

None.

Return Value[edit | edit source]

The Shout the actor currently has equipped.

Examples[edit | edit source]

; Does the player have the dragon breath shout equipped?
if (Game.GetPlayer().GetEquippedShout() == DragonBreathShoutProperty)
  Debug.Trace("Player has dragon breath equipped")
endIf

See Also[edit | edit source]