GetEquippedShout - Actor
Revision as of 16:26, 18 October 2011 by imported>Rhavlovick (1 revision: Clobber re-import by Henning)
Member of: Actor Script
Gets the actor's currently equipped shout.
Syntax[edit | edit source]
Shout Function GetEquippedShout() native
Parameters[edit | edit source]
None.
Return Value[edit | edit source]
The Shout the actor currently has equipped.
Examples[edit | edit source]
; Does the player have the dragon breath shout equipped?
if (Game.GetPlayer().GetEquippedShout() == DragonBreathShoutProperty)
Debug.Trace("Player has dragon breath equipped")
endIf