Difference between revisions of "GetFriendHit"
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(Noticed I had a typo in my last change so I fixed minor grammar.) |
(Noticed I had a typo in my last change so I fixed minor grammar.) |
(No difference)
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Latest revision as of 11:39, 20 April 2024
Syntax:
[ActorID.]GetFriendHit TargetActor
Example:
FriendlyGuard.GetFriendHit player
Returns the number friendly hits from the TargetActor. Additionally, this means that if you use "GetFriendHit" as a condition attached to a spell given to a NPC, and set the Subject as the "target," then the spell in this example will trigger when the NPC with the spell is hit by a friendly.