GetHeadingAngle

Syntax:

GetHeadingAngle ObjectRefID

Example:

GetHeadingAngle StrangeStatue 


Returns the angle between the caller's heading and the ObjectRefID in a range from -180 to 180.

For example, say the player is facing due north. The object StrangeStatue is due west of the player. The command:

  player.GetHeadingAngle StrangeStatue 

would return -90.


When you add this value to the player's current heading angle, he will face the statue:

  set angle to player.getangle z + player.GetHeadingAngle StrangeStatue
  player.setangle z angle
  

NotesEdit

This function seems to be broken when checking Player Heading-Angle relative to a Given Reference, however the reverse does work as expected (checking Given Reference Heading-Angle relative to the Player). See talk page for more info.

Papyrus VersionEdit

GetHeadingAngle - ObjectReference