GetPlayerControls - Actor
Revision as of 16:26, 18 October 2011 by imported>Rhavlovick (1 revision: Clobber re-import by Henning)
Member of: Actor Script
Gets this whether this actor is being directly controlled by the player (as opposed to AI)
SyntaxEdit
bool Function GetPlayerControls() native
ParametersEdit
None.
Return ValueEdit
If this actor is controlled by the player controls directly.
ExamplesEdit
; Get whether the puppet is controlled by the player
if Puppet.GetPlayerControls()
Debug.Trace("Puppet is controlled by the player")
endIf