GetRelationshipRank - Actor
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Member of: Actor Script
Gets the relationship rank between this actor and another.
NOTE: Relationship data is NOT stored for Templated Actors, and any scripts that would set relationship data on a Templated actor will get wiped once your game session is over (which obviously has bad implications for Save/Load).
Syntax[edit | edit source]
int Function GetRelationshipRank(Actor akOther) native
Parameters[edit | edit source]
- akOther: The other actor to determine our relationship with.
Return Value[edit | edit source]
The relationship rank between the two actors.
The following values are returned:
- 4: Lover
- 3: Ally
- 2: Confidant
- 1: Friend
- 0: Acquaintance
- -1: Rival
- -2: Foe
- -3: Enemy
- -4: Archnemesis
Examples[edit | edit source]
; Does the daedra like the player?
if daedra.GetRelationshipRank(Game.GetPlayer()) >= 1
Debug.Trace("Daedra likes the player")
endIf