Difference between revisions of "GetType - Form"

82 bytes added ,  11:36, 22 January 2013
m
Alphabetized type list for ease of reference
imported>Fg109
(Created page for GetType)
 
imported>JustinOther
m (Alphabetized type list for ease of reference)
 
(3 intermediate revisions by 3 users not shown)
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[[Category:Scripting]]
[[Category:Scripting]]
[[Category:Papyrus]]
[[Category:Papyrus]]
'''Member of:''' [[Form Script]]
[[Category:SKSE]]
'''SKSE Member of:''' [[Form Script]]


Returns this form's form type.
Returns this form's form type. (This function requires SKSE)


== Syntax ==
== Syntax ==
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== Return Value ==
== Return Value ==
The form type of this form:
The form type of this form:
*kNone = 0
*kANIO = 83
*kTES4 = 1
*kARMA = 102
*kGroup = 2
*kAcousticSpace = 16
*kGMST = 3
*kKeyword = 4
*kLocationRef = 5
*kAction = 6
*kAction = 6
*kTextureSet = 7
*kMenuIcon = 8
*kGlobal = 9
*kClass = 10
*kFaction = 11
*kHeadPart = 12
*kEyes = 13
*kRace = 14
*kSound = 15
*kAcousticSpace = 16
*kSkill = 17
*kEffectSetting = 18
*kScript = 19
*kLandTexture = 20
*kEnchantment = 21
*kSpell = 22
*kScrollItem = 23
*kActivator = 24
*kActivator = 24
*kTalkingActivator = 25
*kActorValueInfo = 95
*kAddonNode = 94
*kAmmo = 42
*kApparatus = 33
*kArmor = 26
*kArmor = 26
*kArrowProjectile = 64
*kArt = 125
*kAssociationType = 123
*kBarrierProjectile = 69
*kBeamProjectile = 66
*kBodyPartData = 93
*kBook = 27
*kBook = 27
*kCameraPath = 97
*kCameraShot = 96
*kCell = 60
*kCharacter = 62
*kClass = 10
*kClimate = 55
*kCollisionLayer = 132
*kColorForm = 133
*kCombatStyle = 80
*kConeProjectile = 68
*kConstructibleObject = 49
*kContainer = 28
*kContainer = 28
*kDLVW = 117
*kDebris = 88
*kDefaultObject = 107
*kDialogueBranch = 115
*kDoor = 29
*kDoor = 29
*kIngredient = 30
*kDualCastData = 129
*kLight = 31
*kEffectSetting = 18
*kMisc = 32
*kEffectShader = 85
*kApparatus = 33
*kEnchantment = 21
*kStatic = 34
*kEncounterZone = 103
*kStaticCollection = 35
*kEquipSlot = 120
*kMovableStatic = 36
*kExplosion = 87
*kGrass = 37
*kEyes = 13
*kTree = 38
*kFaction = 11
*kFlameProjectile = 67
*kFlora = 39
*kFlora = 39
*kFootstep = 110
*kFootstepSet = 111
*kFurniture = 40
*kFurniture = 40
*kWeapon = 41
*kGMST = 3
*kAmmo = 42
*kGlobal = 9
*kNPC = 43
*kGrass = 37
*kLeveledCharacter = 44
*kGrenadeProjectile = 65
*kKey = 45
*kGroup = 2
*kPotion = 46
*kIdleMarker = 47
*kNote = 48
*kConstructibleObject = 49
*kProjectile = 50
*kHazard = 51
*kHazard = 51
*kSoulGem = 52
*kHeadPart = 12
*kLeveledItem = 53
*kWeather = 54
*kClimate = 55
*kShaderParticleGeometryData = 56
*kReferenceEffect = 57
*kRegion = 58
*kNAVI = 59
*kCell = 60
*kReference = 61
*kCharacter = 62
*kMissile = 63
*kArrow = 64
*kGrenade = 65
*kBeamProjectile = 66
*kFlameProjectile = 67
*kConeProjectile = 68
*kBarrierProjectile = 69
*kPHZD = 70
*kWorldSpace = 71
*kLand = 72
*kNavMesh = 73
*kTLOD = 74
*kTopic = 75
*kTopicInfo = 76
*kQuest = 77
*kIdle = 78
*kIdle = 78
*kPackage = 79
*kIdleMarker = 47
*kCombatStyle = 80
*kLoadScreen = 81
*kLeveledSpell = 82
*kANIO = 83
*kWater = 84
*kEffectShader = 85
*kTOFT = 86
*kExplosion = 87
*kDebris = 88
*kImageSpace = 89
*kImageSpace = 89
*kImageSpaceModifier = 90
*kImageSpaceModifier = 90
*kList = 91
*kPerk = 92
*kBodyPartData = 93
*kAddonNode = 94
*kActorValueInfo = 95
*kCameraShot = 96
*kCameraPath = 97
*kVoiceType = 98
*kMaterialType = 99
*kImpactData = 100
*kImpactData = 100
*kImpactDataSet = 101
*kImpactDataSet = 101
*kARMA = 102
*kIngredient = 30
*kEncounterZone = 103
*kKey = 45
*kKeyword = 4
*kLand = 72
*kLandTexture = 20
*kLeveledCharacter = 44
*kLeveledItem = 53
*kLeveledSpell = 82
*kLight = 31
*kLightingTemplate = 108
*kList = 91
*kLoadScreen = 81
*kLocation = 104
*kLocation = 104
*kLocationRef = 5
*kMaterial = 126
*kMaterialType = 99
*kMenuIcon = 8
*kMessage = 105
*kMessage = 105
*kMisc = 32
*kMissileProjectile = 63
*kMovableStatic = 36
*kMovementType = 127
*kMusicTrack = 116
*kMusicType = 109
*kNAVI = 59
*kNPC = 43
*kNavMesh = 73
*kNone = 0
*kNote = 48
*kOutfit = 124
*kPHZD = 70
*kPackage = 79
*kPerk = 92
*kPotion = 46
*kProjectile = 50
*kQuest = 77
*kRace = 14
*kRagdoll = 106
*kRagdoll = 106
*kDefaultObject = 107
*kReference = 61
*kLightingTemplate = 108
*kReferenceEffect = 57
*kMusicType = 109
*kRegion = 58
*kFootstep = 110
*kFootstepSet = 111
*kStoryBranchNode = 112
*kStoryQuestNode = 113
*kStoryEventNode = 114
*kDialogueBranch = 115
*kMusicTrack = 116
*kDLVW = 117
*kWordOfPower = 118
*kShout = 119
*kEquipSlot = 120
*kRelationship = 121
*kRelationship = 121
*kReverbParam = 134
*kScene = 122
*kScene = 122
*kAssociationType = 123
*kScript = 19
*kOutfit = 124
*kScrollItem = 23
*kArt = 125
*kShaderParticleGeometryData = 56
*kMaterial = 126
*kShout = 119
*kMovementType = 127
*kSkill = 17
*kSoulGem = 52
*kSound = 15
*kSoundCategory = 130
*kSoundDescriptor = 128
*kSoundDescriptor = 128
*kDualCastData = 129
*kSoundCategory = 130
*kSoundOutput = 131
*kSoundOutput = 131
*kCollisionLayer = 132
*kSpell = 22
*kColorForm = 133
*kStatic = 34
*kReverbParam = 134
*kStaticCollection = 35
*kStoryBranchNode = 112
*kStoryEventNode = 114
*kStoryQuestNode = 113
*kTES4 = 1
*kTLOD = 74
*kTOFT = 86
*kTalkingActivator = 25
*kTextureSet = 7
*kTopic = 75
*kTopicInfo = 76
*kTree = 38
*kVoiceType = 98
*kWater = 84
*kWeapon = 41
*kWeather = 54
*kWordOfPower = 118
*kWorldSpace = 71


== Examples ==
== Examples ==
Anonymous user