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<small>For the use in functions, see [[Function_Reference#Function_Header|Function Reference]]</small> | |||
A [[Global]] Variable is a numeric value stored by the game. Globals are often used to pass data between [[:Category:Papyrus|Scripts]] and [[:Category:Condition_Functions|Condition Functions]] or other code-driven systems. | A [[Global]] Variable is a numeric value stored by the game. Globals are often used to pass data between [[:Category:Papyrus|Scripts]] and [[:Category:Condition_Functions|Condition Functions]] or other code-driven systems. | ||
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GlobalVariable Property GameHour auto | GlobalVariable Property GameHour auto | ||
float myhour = GameHour. | float myhour = GameHour.GetValue() | ||
GameHour. | GameHour.SetValue(10) | ||
===Console=== | ===Console=== |
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