Global

Revision as of 14:39, 11 November 2011 by imported>Scornett-Bot (Script running global find and replace: Category:Object Classes for Category:Objects)
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A Global Variable is a numeric value stored by the game. Globals are often used to pass data between Scripts and Condition Functions or other code-driven systems.

Global Dialog

  • ID: The Form's Editor ID.
  • Variable Type: The data type used to store the value (Short, Long, or Float).
    • Internally, all Globals are stored as 32-bit floating-point numbers. There is no difference between Short and Long.
    • The technical implementation of floating-point numbers means that they are inaccurate at very large or very small values (for example, all numbers from 2000000000 to 2000000064 are stored as 2000000000).
  • Value: The initial value of the Global.
  • Constant:
    • If checked, the Value of this Global is not expected to change during gameplay, and will not be saved with save game data.
    • If unchecked, the Value is expected to change, and will be saved.