Difference between revisions of "Heightmap Editing"

388 bytes added ,  09:55, 25 January 2012
→‎Notes: adding notes about rendering the Tamriel worldspace
imported>JBurgess
imported>Qazaaq
(→‎Notes: adding notes about rendering the Tamriel worldspace)
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:*'''Go easy!''' It's very easy to overdo it with raising land, creating huge unnavigable mountain ranges instead of the nice hilly landscape you planned, especially when using the standard color masking options. Go easy when raising the land, keep the intensity low, and maybe adjust the color masking options to something more sensitive for the lower elevations.
:*'''Go easy!''' It's very easy to overdo it with raising land, creating huge unnavigable mountain ranges instead of the nice hilly landscape you planned, especially when using the standard color masking options. Go easy when raising the land, keep the intensity low, and maybe adjust the color masking options to something more sensitive for the lower elevations.
:*'''Raw files''' The Heightmap Editor will automatically load any .raw files in your HeightField folder into the canvas window, so if you have been using .raw files and you want to work on a new heightmap that does not use .raw files you will have to remember to remove them to access your new heightmap.
:*'''Raw files''' The Heightmap Editor will automatically load any .raw files in your HeightField folder into the canvas window, so if you have been using .raw files and you want to work on a new heightmap that does not use .raw files you will have to remember to remove them to access your new heightmap.
:*The heightmap of the Tamriel worldspace is not displayed correctly. Select a child worldspace to correctly render the Tamriel heightmap.
:*Initially the heightmap editor only shows the 4 [[quad]]s surrounding (0,0). Click on the quad you wish to render in the overview window to render other quads. Note that you first have to regenerate the overview once (View > Regenerate Overview).


[[Category:Editor Interface]]
[[Category:Editor Interface]]
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