Difference between revisions of "ImageSpace"

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==Overview==
==Overview==
[[ImageSpace]] systems can configure the base display effects for a cell or worldspace.  This would allow designers to drive post-processed "film" effects through the editor, giving much greater control and more of a "film" feel.  Some of the effects include blurring, coloring, and HDR/Bloom effects. The ImageSpace form can be opened from the [[:Category:World|World]] menu.
[[ImageSpace]] systems can configure the base display effects for a cell or worldspace.  This allows designers to drive post-processed "film" effects through the editor, giving much greater control and more of a "film" feel.  Some of the effects include blurring, coloring, and HDR/Bloom effects.
 
ImageSpaces may be applied to individual cells (eg. dungeon) by editing the cell data: right-click on the name of the cell in the [[Cell View]] window, choose Edit, then select the ImageSpace from the drop down menu in the middle of the [[Common Data|Common data]] tab.
 
ImageSpaces may not be applied to worldspaces directly, but may be applied by adding [[Weather|weather]] to the worldspace. Weather may be added to [[Climate|Climates]], which are then associated with worldspaces in the [[World Spaces]] dialog, or by adding a [[Regions|region]] to the worldspace and adding the weather in the Weather tab.


==Editor Location==
==Editor Location==
ImageSpaces are listed under SpecialEffect in the [[Object Window]]. To create a new ImageSpace, right-click on an ImageSpace in the Object Window and select New to open the Imagespace dialog. Right-click on an ImageSpace in the dialog and select New again. This will create a prompt to enter the EditorId of your ImageSpace. Alternately, you may duplicate an existing ImageSpace by choosing Duplicate from the right-click menu.


[[File:ImageSpaceLocation.jpg|ImageSpace Location]]
[[File:ImageSpaceLocation.jpg|ImageSpace Location]]
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**A value of 100.0 will never "chase" so that the adapted luminance is always equal to actual luminance.
**A value of 100.0 will never "chase" so that the adapted luminance is always equal to actual luminance.
**Typical values are in the 2.0-5.0 range.
**Typical values are in the 2.0-5.0 range.
**Default: 3.0
*'''Eye Adapt Strength:'''
**Default: 3.0
*'''Bloom Blur Radius:''' The amount of bloom. Integers only. Cannot be turned off.
*'''Bloom Blur Radius:''' The amount of bloom. Integers only. Cannot be turned off.
**1.0 Min blur.
**1.0 Min blur.
**7.0 Max blur.
**7.0 Max blur.
**Default: 7.0
*'''Bloom Threshold:''' Controls the threshold for which pixels in the scene bloom.
*'''Bloom Threshold:''' Controls the threshold for which pixels in the scene bloom.
**Pixels less bright than this value do not bloom.
**Pixels less bright than this value do not bloom.
**Pixels more bright than this value bloom more the farther they are passed the threshold.
**Pixels more bright than this value bloom more the farther they are passed the threshold.
**Default: 0.6
*'''Bloom Scale:''' Controls how bright the bloom is.
*'''Bloom Scale:''' Controls how bright the bloom is.
*'''Target Luminance:''' The luminance the scene will adapt towards.
**Default: 0.5
**If the actual scene luminance is lower than this value the brightness will adapt higher to simulate the eye getting used to seeing in low light.
*'''Receive Bloom Threshold:'''
**If the actual scene luminance is higher than this value the brightness will adapt lower to simulate the eye getting used to seeing in bright light.
**Default: 0.15
**I want to try making this value a range so that a luminance within the range doesn't adapt higher or lower.
*'''White:'''
**Default: 0.15
*'''Sunlight Scale:''' (non-imagespace) Scale the sunlight.
*'''Sunlight Scale:''' (non-imagespace) Scale the sunlight.
**Default: 1.8
*'''Sky Scale:''' (non-imagespace) Scale the sky.
*'''Sky Scale:''' (non-imagespace) Scale the sky.
**Default: 1.5


===Cinematic===
===Cinematic===
Enables tint, brightness, saturation, and/or contrast modifiers.
Enables tint, brightness, saturation, and/or contrast modifiers.


*'''Saturation:''' Increases the saturation of the screen. Setting the number to a negative will reverse the colors displayed(blue will render yellow...). Setting the saturation to 0 will remove all color from the scene(scene renders black and white).
**Default: 0.9
*'''Tint Amount:''' The alpha(opacity) of the colors overlaid. This setting alone will never raise the color level high enough to completely wash out the scene. At a strength of 255 it will render the entire scene in shades of the RGB color.
**Default: 0.0
*'''Tint:'''
*'''Tint:'''
**'''R/G/B:''' Overlays the corresponding color. Strength is from 0 to 255
**'''R/G/B:''' Overlays the corresponding color. Strength is from 0 to 255
**'''Value:''' The alpha(opacity) of the colors overlayed. This setting alone will never raise the color level high enough to completely wash out the scene. At a strength of 255 it will render the entire scene in shades of the RGB color.
**Default: 0 0 0 (black)
*'''Brightness:''' Increases the brightness, setting either number to 100 causes a create white-out. Setting both to 0 will result in complete darkness.
*'''Brightness:''' Increases the brightness, setting either number to 100 causes a create white-out. Setting both to 0 will result in complete darkness.
*'''Saturation:''' Increases the saturation of the screen. Setting the number to a negative will reverse the colors displayed(blue will render yellow...). Setting the saturation to 0 will remove all color from the scene(scene renders black and white).
**Default: 1.5
*'''Contrast:''' Amplifies the bright and dark spots in the scene. A negative number here will inverse bright and dark spots and then amplify them accordingly.
*'''Contrast:''' Amplifies the bright and dark spots in the scene. A negative number here will inverse bright and dark spots and then amplify them accordingly.
**Default: 1.1
===Depth of Field===
*'''No Sky:'''
**Default: unchecked
*'''Strength:'''
**Default: 0.0
*'''Blur Radius:'''
**Default: 0
*'''Distance:'''
**Default: 0.0
*'''Range:'''
**Default: 0.0


===See Also===
===See Also===
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