Difference between revisions of "ImageSpace"
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==Overview== | ==Overview== | ||
[[ImageSpace]] systems can configure the base display effects for a cell or worldspace. This | [[ImageSpace]] systems can configure the base display effects for a cell or worldspace. This allows designers to drive post-processed "film" effects through the editor, giving much greater control and more of a "film" feel. Some of the effects include blurring, coloring, and HDR/Bloom effects. | ||
ImageSpaces may be applied to individual cells (eg. dungeon) by editing the cell data: right-click on the name of the cell in the [[Cell View]] window, choose Edit, then select the ImageSpace from the drop down menu in the middle of the [[Common Data|Common data]] tab. | |||
ImageSpaces may not be applied to worldspaces directly, but may be applied by adding [[Weather|weather]] to the worldspace. Weather may be added to [[Climate|Climates]], which are then associated with worldspaces in the [[World Spaces]] dialog, or by adding a [[Regions|region]] to the worldspace and adding the weather in the Weather tab. | |||
==Editor Location== | ==Editor Location== | ||
ImageSpaces are listed under SpecialEffect in the [[Object Window]]. To create a new ImageSpace, right-click on an ImageSpace in the Object Window and select New to open the Imagespace dialog. Right-click on an ImageSpace in the dialog and select New again. This will create a prompt to enter the EditorId of your ImageSpace. Alternately, you may duplicate an existing ImageSpace by choosing Duplicate from the right-click menu. | |||
[[File:ImageSpaceLocation.jpg|ImageSpace Location]] | [[File:ImageSpaceLocation.jpg|ImageSpace Location]] | ||
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**A value of 100.0 will never "chase" so that the adapted luminance is always equal to actual luminance. | **A value of 100.0 will never "chase" so that the adapted luminance is always equal to actual luminance. | ||
**Typical values are in the 2.0-5.0 range. | **Typical values are in the 2.0-5.0 range. | ||
**Default: 3.0 | |||
*'''Eye Adapt Strength:''' | |||
**Default: 3.0 | |||
*'''Bloom Blur Radius:''' The amount of bloom. Integers only. Cannot be turned off. | *'''Bloom Blur Radius:''' The amount of bloom. Integers only. Cannot be turned off. | ||
**1.0 Min blur. | **1.0 Min blur. | ||
**7.0 Max blur. | **7.0 Max blur. | ||
**Default: 7.0 | |||
*'''Bloom Threshold:''' Controls the threshold for which pixels in the scene bloom. | *'''Bloom Threshold:''' Controls the threshold for which pixels in the scene bloom. | ||
**Pixels less bright than this value do not bloom. | **Pixels less bright than this value do not bloom. | ||
**Pixels more bright than this value bloom more the farther they are passed the threshold. | **Pixels more bright than this value bloom more the farther they are passed the threshold. | ||
**Default: 0.6 | |||
*'''Bloom Scale:''' Controls how bright the bloom is. | *'''Bloom Scale:''' Controls how bright the bloom is. | ||
*''' | **Default: 0.5 | ||
** | *'''Receive Bloom Threshold:''' | ||
* | **Default: 0.15 | ||
** | *'''White:''' | ||
**Default: 0.15 | |||
*'''Sunlight Scale:''' (non-imagespace) Scale the sunlight. | *'''Sunlight Scale:''' (non-imagespace) Scale the sunlight. | ||
**Default: 1.8 | |||
*'''Sky Scale:''' (non-imagespace) Scale the sky. | *'''Sky Scale:''' (non-imagespace) Scale the sky. | ||
**Default: 1.5 | |||
===Cinematic=== | ===Cinematic=== | ||
Enables tint, brightness, saturation, and/or contrast modifiers. | Enables tint, brightness, saturation, and/or contrast modifiers. | ||
*'''Saturation:''' Increases the saturation of the screen. Setting the number to a negative will reverse the colors displayed(blue will render yellow...). Setting the saturation to 0 will remove all color from the scene(scene renders black and white). | |||
**Default: 0.9 | |||
*'''Tint Amount:''' The alpha(opacity) of the colors overlaid. This setting alone will never raise the color level high enough to completely wash out the scene. At a strength of 255 it will render the entire scene in shades of the RGB color. | |||
**Default: 0.0 | |||
*'''Tint:''' | *'''Tint:''' | ||
**'''R/G/B:''' Overlays the corresponding color. Strength is from 0 to 255 | **'''R/G/B:''' Overlays the corresponding color. Strength is from 0 to 255 | ||
** | **Default: 0 0 0 (black) | ||
*'''Brightness:''' Increases the brightness, setting either number to 100 causes a create white-out. Setting both to 0 will result in complete darkness. | *'''Brightness:''' Increases the brightness, setting either number to 100 causes a create white-out. Setting both to 0 will result in complete darkness. | ||
* | **Default: 1.5 | ||
*'''Contrast:''' Amplifies the bright and dark spots in the scene. A negative number here will inverse bright and dark spots and then amplify them accordingly. | *'''Contrast:''' Amplifies the bright and dark spots in the scene. A negative number here will inverse bright and dark spots and then amplify them accordingly. | ||
**Default: 1.1 | |||
===Depth of Field=== | |||
*'''No Sky:''' | |||
**Default: unchecked | |||
*'''Strength:''' | |||
**Default: 0.0 | |||
*'''Blur Radius:''' | |||
**Default: 0 | |||
*'''Distance:''' | |||
**Default: 0.0 | |||
*'''Range:''' | |||
**Default: 0.0 | |||
===See Also=== | ===See Also=== |