Difference between revisions of "ImageSpace"

268 bytes added ,  18:49, 15 September 2012
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imported>SomeWelshGuy
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==Overview==
==Overview==
[[ImageSpace]] systems can configure the base display effects for a cell or worldspace.  This would allow designers to drive post-processed "film" effects through the editor, giving much greater control and more of a "film" feel.  Some of the effects include blurring, coloring, and HDR/Bloom effects.
[[ImageSpace]] systems can configure the base display effects for a cell or worldspace.  This allows designers to drive post-processed "film" effects through the editor, giving much greater control and more of a "film" feel.  Some of the effects include blurring, coloring, and HDR/Bloom effects.


ImageSpaces may be applied to individual cells (eg. dungeon) by editing the cell data: right-click on the name of the cell in the [[Cell View]] window, choose Edit, then select the ImageSpace from the drop down menu in the middle of the [[Common Data|Common data]] tab.
ImageSpaces may be applied to individual cells (eg. dungeon) by editing the cell data: right-click on the name of the cell in the [[Cell View]] window, choose Edit, then select the ImageSpace from the drop down menu in the middle of the [[Common Data|Common data]] tab.
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Enables tint, brightness, saturation, and/or contrast modifiers.
Enables tint, brightness, saturation, and/or contrast modifiers.


*'''Saturation:''' Increases the saturation of the screen. Setting the number to a negative will reverse the colors displayed(blue will render yellow...). Setting the saturation to 0 will remove all color from the scene(scene renders black and white).
**Default: 0.9
*'''Tint Amount:''' The alpha(opacity) of the colors overlaid. This setting alone will never raise the color level high enough to completely wash out the scene. At a strength of 255 it will render the entire scene in shades of the RGB color.
**Default: 0.0
*'''Tint:'''
*'''Tint:'''
**'''R/G/B:''' Overlays the corresponding color. Strength is from 0 to 255
**'''R/G/B:''' Overlays the corresponding color. Strength is from 0 to 255
**'''Value:''' The alpha(opacity) of the colors overlayed. This setting alone will never raise the color level high enough to completely wash out the scene. At a strength of 255 it will render the entire scene in shades of the RGB color.
**Default: 0 0 0 (black)
*'''Brightness:''' Increases the brightness, setting either number to 100 causes a create white-out. Setting both to 0 will result in complete darkness.
*'''Brightness:''' Increases the brightness, setting either number to 100 causes a create white-out. Setting both to 0 will result in complete darkness.
*'''Saturation:''' Increases the saturation of the screen. Setting the number to a negative will reverse the colors displayed(blue will render yellow...). Setting the saturation to 0 will remove all color from the scene(scene renders black and white).
**Default: 1.5
*'''Contrast:''' Amplifies the bright and dark spots in the scene. A negative number here will inverse bright and dark spots and then amplify them accordingly.
*'''Contrast:''' Amplifies the bright and dark spots in the scene. A negative number here will inverse bright and dark spots and then amplify them accordingly.
**Default: 1.1
===Depth of Field===
*'''No Sky:'''
**Default: unchecked
*'''Strength:'''
**Default: 0.0
*'''Blur Radius:'''
**Default: 0
*'''Distance:'''
**Default: 0.0
*'''Range:'''
**Default: 0.0


===See Also===
===See Also===
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