Difference between revisions of "ImageSpace"
m
→Overview: Small grammatical fix.
imported>TheMagician (added default values, moved non-existent values to the talk pages) |
imported>SomeWelshGuy m (→Overview: Small grammatical fix.) |
||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
==Overview== | ==Overview== | ||
[[ImageSpace]] systems can configure the base display effects for a cell or worldspace. This | [[ImageSpace]] systems can configure the base display effects for a cell or worldspace. This allows designers to drive post-processed "film" effects through the editor, giving much greater control and more of a "film" feel. Some of the effects include blurring, coloring, and HDR/Bloom effects. | ||
ImageSpaces may be applied to individual cells (eg. dungeon) by editing the cell data: right-click on the name of the cell in the [[Cell View]] window, choose Edit, then select the ImageSpace from the drop down menu in the middle of the [[Common Data|Common data]] tab. | ImageSpaces may be applied to individual cells (eg. dungeon) by editing the cell data: right-click on the name of the cell in the [[Cell View]] window, choose Edit, then select the ImageSpace from the drop down menu in the middle of the [[Common Data|Common data]] tab. | ||
Line 48: | Line 48: | ||
Enables tint, brightness, saturation, and/or contrast modifiers. | Enables tint, brightness, saturation, and/or contrast modifiers. | ||
*'''Saturation:''' Increases the saturation of the screen. Setting the number to a negative will reverse the colors displayed(blue will render yellow...). Setting the saturation to 0 will remove all color from the scene(scene renders black and white). | |||
**Default: 0.9 | |||
*'''Tint Amount:''' The alpha(opacity) of the colors overlaid. This setting alone will never raise the color level high enough to completely wash out the scene. At a strength of 255 it will render the entire scene in shades of the RGB color. | |||
**Default: 0.0 | |||
*'''Tint:''' | *'''Tint:''' | ||
**'''R/G/B:''' Overlays the corresponding color. Strength is from 0 to 255 | **'''R/G/B:''' Overlays the corresponding color. Strength is from 0 to 255 | ||
** | **Default: 0 0 0 (black) | ||
*'''Brightness:''' Increases the brightness, setting either number to 100 causes a create white-out. Setting both to 0 will result in complete darkness. | *'''Brightness:''' Increases the brightness, setting either number to 100 causes a create white-out. Setting both to 0 will result in complete darkness. | ||
* | **Default: 1.5 | ||
*'''Contrast:''' Amplifies the bright and dark spots in the scene. A negative number here will inverse bright and dark spots and then amplify them accordingly. | *'''Contrast:''' Amplifies the bright and dark spots in the scene. A negative number here will inverse bright and dark spots and then amplify them accordingly. | ||
**Default: 1.1 | |||
===Depth of Field=== | |||
*'''No Sky:''' | |||
**Default: unchecked | |||
*'''Strength:''' | |||
**Default: 0.0 | |||
*'''Blur Radius:''' | |||
**Default: 0 | |||
*'''Distance:''' | |||
**Default: 0.0 | |||
*'''Range:''' | |||
**Default: 0.0 | |||
===See Also=== | ===See Also=== |