IncrementStat - Game
Member of: Game Script
Modifies the specified misc stat by the given amount.
SyntaxEdit
Function IncrementStat(string asStatName, int aiModAmount = 1) native global
ParametersEdit
- asStatName: The name of the MiscStat
- aiModAmount: How much to alter the stat by
- Default: 1
Return ValueEdit
None.
ExamplesEdit
; Increment the "Houses Owned" stat by 1
Game.IncrementStat("Houses Owned")
; Increment the "Standing Stones Found" stat by 3
Game.IncrementStat("Standing Stones Found", 3)
NotesEdit
IncrementStat can be used to modify any misc stat that the game tracks. However, its main use is to increment stats that only the designers have knowledge of, i.e. that have no clear representation in the codebase. Those stats are listed below and calls to IncrementStat need to be included in any scripts would alter them:
- Standing Stones Found
- Horses Owned
- Houses Owned
- Stores Invested In
- Persuasions
- Bribes
- Intimidations
- Necks Bitten
- Vampirism Cures
- Werewolf Transformations
- Questlines Completed
- Brawls Won
- Wings Plucked
- Nirnroots Found
- Side Quests Completed
See AlsoEdit
- Game Script
- QueryStat - Game (includes a list of stats)