IsFurnitureInUse - ObjectReference
Member of: ObjectReference Script
Checks to see if any furniture marker on this object is in use, optionally ignoring markers that are reserved, but not currently used.
SyntaxEdit
bool Function IsFurnitureInUse(bool abIgnoreReserved = false) native
ParametersEdit
- abIgnoreReserved: Whether to ignore reserved markers or not.
- Default: False
Return ValueEdit
If any marker on the furniture is in use. (Or reserved, if we aren't ignoring reservations)
ExamplesEdit
; Is the bed in use (or someone has reserved it)?
if Bed.IsFurnitureInUse()
Debug.Trace("Bed is being used")
endIf
; Is the bed actually in use (ignoring reservations)?
if Bed.IsFurnitureInUse(true)
Debug.Trace("Bed is actually being used")
endIf
NotesEdit
- If the furniture object has no marker, or is being activated remotely so no animation plays, IsFurnitureInUse will return false. To workaround this, if the furniture disables looking controls (for example crafting stations), the below example can be used instead.
Event OnActivate(ObjectReference akActionRef)
Utility.Wait(1.0)
RegisterForSingleUpdate(0.5)
EndEvent
Event OnUpdate()
if ( ! Game.IsLookingControlsEnabled() )
; Controls disabled, Player must still be using this furniture
RegisterForSingleUpdate(0.5)
return
else
; Furniture no longer in use
endif
EndEvent