IsInDialogueWithPlayer - ObjectReference
Revision as of 20:58, 14 February 2012 by imported>Catwheezle (Added "see also" section items.)
Member of: ObjectReference Script
Is this actor or talking activator currently talking to the player?
SyntaxEdit
bool Function IsInDialogueWithPlayer() native
ParametersEdit
None.
Return ValueEdit
Whether this actor or talking activator is currently talking to the player or not. If not an actor or talking activator, will always return false.
ExamplesEdit
; Is chatterbox talking to the player?
ObjectReference Chatterbox = Alias_Chatterbox.GetReference()
bool chatterboxIsTalking = Chatterbox.IsInDialogueWithPlayer()