IsInDialogueWithPlayer - ObjectReference

Revision as of 20:58, 14 February 2012 by imported>Catwheezle (Added "see also" section items.)
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Member of: ObjectReference Script

Is this actor or talking activator currently talking to the player?

SyntaxEdit

bool Function IsInDialogueWithPlayer() native

ParametersEdit

None.

Return ValueEdit

Whether this actor or talking activator is currently talking to the player or not. If not an actor or talking activator, will always return false.

ExamplesEdit

; Is chatterbox talking to the player?
ObjectReference Chatterbox = Alias_Chatterbox.GetReference()
bool chatterboxIsTalking = Chatterbox.IsInDialogueWithPlayer()

See AlsoEdit