IsMoving

IsMoving returns true if the Actor is currently requesting to move. The specific integer value returned depends on the direction of movement:

  • 0 - Not moving
  • 1 - Forward
  • 2 - Backward
  • 3 - Left
  • 4 - Right

Syntax:Edit

[ActorREF.]IsMoving 

Examples:Edit

BuddyRef.IsMoving     ;Returns 0 if BuddyRef is not moving, >0 if he is.