IsMoving
IsMoving returns true if the Actor is currently requesting to move. The specific integer value returned depends on the direction of movement:
- 0 - Not moving
- 1 - Forward
- 2 - Backward
- 3 - Left
- 4 - Right
Syntax:Edit
[ActorREF.]IsMoving
Examples:Edit
BuddyRef.IsMoving ;Returns 0 if BuddyRef is not moving, >0 if he is.