Difference between revisions of "Landscape"

504 bytes added ,  22:14, 20 June 2015
Flatten Vertices has a minimum radius, which is not documented or indicated in the editor.
imported>Mr6
imported>DavidJCobb
(Flatten Vertices has a minimum radius, which is not documented or indicated in the editor.)
 
(One intermediate revision by one other user not shown)
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**'''Edit Radius:''' Controls size of the editing brush. Can also be controlled with "[" and "]".
**'''Edit Radius:''' Controls size of the editing brush. Can also be controlled with "[" and "]".
{{WarningBox|'''Do not use a brush radius larger than 25!''' Not only can this cause the Creation Kit to crash, it also can create large "tears" between cell borders that must be smoothed or flattened.}}
{{WarningBox|'''Do not use a brush radius larger than 25!''' Not only can this cause the Creation Kit to crash, it also can create large "tears" between cell borders that must be smoothed or flattened.}}
{{WarningBox|The Flatten Vertices tool has a minimum radius of about 5 or 6. If your current Edit Radius is lower, the Creation Kit will treat the value as 5 or 6 without warning or notifying you.}}
**'''Edit Falloff %:''' Controls the softness/hardness of the edge of the editing brush. Can also be controlled with "Shift + [" and "Shift + ]".
**'''Edit Falloff %:''' Controls the softness/hardness of the edge of the editing brush. Can also be controlled with "Shift + [" and "Shift + ]".
**'''Flatten Vertices:''' When checked; Brush will flatten terrain.
**'''Flatten Vertices:''' When checked; Brush will flatten terrain.
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**'''Max Opacity:''' Controls Strength of brush when painting texture.
**'''Max Opacity:''' Controls Strength of brush when painting texture.
**'''Applying Textures:''' Right click on the terrain to apply the selected texture. "Ctrl + Right-Click" in the render window to select a texture already applied to the heightmap.
**'''Applying Textures:''' Right click on the terrain to apply the selected texture. "Ctrl + Right-Click" in the render window to select a texture already applied to the heightmap.
{{WarningBox|'''You can only use 6 different textures in a cell!''' Any more texture will appear black on top of all others. To remove a texture, go into the Landscape editing window and press 'i' in the cell you want to remove the texture. Then you choose the texture you want to remove and press DEL.}}
*'''Vertex Color:''' Clicking the Edit Colors checkbox switches to Color Painting Mode. This allows painting of color tints on the heightmap vertices.
*'''Vertex Color:''' Clicking the Edit Colors checkbox switches to Color Painting Mode. This allows painting of color tints on the heightmap vertices.
**'''RGB:''' Manual entry of Left/Right-click Shading colors.
**'''RGB:''' Manual entry of Left/Right-click Shading colors.
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