Difference between revisions of "LeveledCharacter"

77 bytes added ,  00:07, 22 January 2016
no leveled characters composed of leveled characters
imported>Eishunsama
imported>HomoPuerRobustus
(no leveled characters composed of leveled characters)
 
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A Leveled Character is a leveled list that will generate an [[Actor]] based on the current level of the player. Leveled Character objects cannot be placed in the world directly. They can only be used as a [[Template Data|Template]] for another [[Actor]]. That actor can be placed in the world, and will use the Leveled Character object (or portions of it) to define itself.
A Leveled Character is a leveled list that will generate an [[Actor]] based on the current level of the player. Leveled Character objects cannot be placed in the world directly. They can only be used as a [[Template Data|Template]] for another [[Actor]]. That actor can be placed in the world, and will use the Leveled Character object (or portions of it) to define itself.
The Actors used in the Leveled Character cannot themselves be based on a Template with another Leveled Character in its hierarchy. Thus one cannot have a Leveled Character composed of Leveled Characters.


When an actor defined by a leveled character template is placed in the world, the reference is typically represented by a generic marker instead of a model, since the Creation Kit has no way to know what model to place.
When an actor defined by a leveled character template is placed in the world, the reference is typically represented by a generic marker instead of a model, since the Creation Kit has no way to know what model to place.
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*'''ID:''' The Form ID of the object.  
*'''ID:''' The Form ID of the object.  
*'''Calculate from all levels <= PC's level:''' If checked, the level list will use any actor at or below the player's level in the list. If not checked, it uses the closest actor or actors to the player's level, but not exceeding it.
*'''Calculate from all levels <= PC's level:''' If checked, the level list will use any actor at or below the player's level in the list. If not checked, it uses the closest actor or actors to the player's level, but not exceeding it.
*'''Calculate for each item in count:''' If this list is in another leveled list with a count greater than zero, this check box determines if each item in the count is the same, or is recalculated. This is frequently used for [[LeveledItem|LeveledItems]], but rarely for [[LeveledCharacter|LeveledCharacters]].
*'''Calculate for each item in count:''' If this list is in another leveled list with a count greater than one, this check box determines if each item in the count is the same, or is recalculated. This is frequently used for [[LeveledItem]]s, but rarely for [[LeveledCharacter]]s.
*'''Editor Display Model:''' A model to use to represent the leveled character, instead of the standard leveled character marker. Rarely used.
*'''Editor Display Model:''' A model to use to represent the leveled character, instead of the standard leveled character marker. Rarely used.


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*'''Hard:''' Select the actor that is closest to the resolved level of the space without exceeding that level.
*'''Hard:''' Select the actor that is closest to the resolved level of the space without exceeding that level.
** The percentage is determined by [[GameSetting]] fLeveledActorMultHard.
** The percentage is determined by [[GameSetting]] fLeveledActorMultHard.
** All references set to Medium in a space will be the same level.
** All references set to Hard in a space will be the same level.
*'''Very Hard:''' Select the actor that is closest to 125% of the resolved level of the space without exceeding that level. If this would produce the same result as the '''Hard''' difficulty creature, select the enemy one step higher, if any, regardless of its level.
*'''Very Hard:''' Select the actor that is closest to 125% of the resolved level of the space without exceeding that level. If this would produce the same result as the '''Hard''' difficulty creature, select the enemy one step higher, if any, regardless of its level.
** The percentage is determined by [[GameSetting]] fLeveledActorMultVeryHard.
** The percentage is determined by [[GameSetting]] fLeveledActorMultVeryHard.
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{| {{table}}
{| class="wikitable"
| align="center" style="background:#f0f0f0;"|'''Difficulty Modifier'''
! Difficulty Modifier
| align="center" style="background:#f0f0f0;"|'''Marker Color'''
! Marker Color
|-
|-
| None||White
| None||White
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|-
|-
| Very Hard||Red
| Very Hard||Red
|-
|
|}
|}